Get the most potato points!

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"Potato clicker" is a game to relieve stress. All it requires players to do is to keep clicking on the giant potatoes. The ultimate goal of the game is to reach a score of 100,000 and add a beard to the potatoes. To make it easier to get to this score, the designer created two additional buttons. Players can use 200 points to redeem a tool that adds 5 more points per click. Players can also use 500 points to redeem an auto-click tool. At first, I thought a score of 100,000 was impossible to achieve in a short period of time. I would probably need a very long time (half an hour or more) to keep clicking to get enough points, which is unlikely to be accomplished by the player. It's easy to get players started with these simple rules, but they can quickly get tired and give up on the game. Even though I have used both tools, I still had a hard time reaching my target score. Just when I was getting frustrated, I found out that both tools can be used multiple times. For example, the tool for automatic clicks can be used three times, while the tool for adding five more points can be used repeatedly. In this way, players can see the score is increasing rapidly. Meanwhile, the target score will become very easy to get. The player only needs a few minutes to add the beard to the potato. So I think the main purpose of this game is not to make players click more, but to seek better strategies. A good game is an important point is a special idea. This game is very interesting when it comes to design.

Another thing that should be noticed is the interface. When the player presses the potato, it will become smaller. The player releases the button and it gets bigger again, changing back to its original shape. Players can see the changes in the potatoes with each click, which will give them a sense of satisfaction. Below the potatoes, there are two automatically rotating potato-shaped fries, which makes the screen more vivid. When I first played the game, I clicked these two in order to see some special skills. However, nothing happens. The fires are designed just for a better look. If the designer can add the interaction between potato and fries, the game may be more interesting. For example, if you reach a certain score, the fries will become more. In addition, when the player clicks the auto-click button, an icon of a finger appears. It looks like it is constantly clicking on the potato. And every time a button is pressed, a new finger appears, which helps players see how many times they have pressed the button. The fonts for the scores are also interesting and different from the regular ones. The font style used by the designers has spots in the middle, adding to the funny appearance of the game.

Overall, it's a simple but fun game. It would be more interesting if the designer could add more goals for the player to accomplish.

This game "Potato Clicker" by jdneal2 is a stress-relieving mini game that focus on the most simple and direct form of interaction: clicking.

Interface

The interface of the game is also very delightful, I believe that it is very suited for a mobile stress-relieving game too. A big potato at the center that gives the players a focus, surrounded by 2 potato shaped fries that adds some movement and style to the game. The upgrade menu is on the top of the potato, and the detail of the upgrades will arise below the point counter at the bottom of the screen, so that all of the empty spaces were adequately used. The colors of the interface is also properly used. The background color of the potatoes is a grey color that is frequently seen in fast food restaurants, and the potatoes might look more tasty with this color. The background color of the upgrade menu is crimson, probably because it has to be a comparison with the grey color, but also be a warm color that fits the theme of the rest of the game. Another detail that is worth noticing is the font of the point counter and the upgrade information. The font is a cartoon style font which has cow-like spots on them, which looks good in the whole scene.

Gameplay

The gameplay of this potato clicker game is quite the simplest thing at first. The only thing I do is click the potato in the center, then the big potato shrinks while being clicked, and the potato points will be increased by 1.  Without the upgrades, the game will be a pure click counter, and the upgrades successfully added an interesting gaming experience to the game. My expectations for the upgrades in an ordinary games would be it makes the game a bit easier, but I would still think the final goal, which is getting 100000 points for the moustache, impossible to accomplish (before my patience run out). But the upgrades in this game breaks the conventional idea and are incredibly strong. The first upgrade adds 5 points per click, so the speed to get points is actually accelerated by 6 times. What's more, the upgrades in this game can be purchased again and stacked. The second upgrade can turn the game into an automatic afk game by giving the player a cursor that automatically clicks the potato, which can also to stacked 3 times at max. After purchasing the two upgrades several times, the player can see the points are increasing for over 10,000/second. Buying a moustache upgrade would not be a problem after only several minutes of gameplay, and in most time the player don't even have to click. Finding out that the upgrades can stack is the most wonderful part of the game experience, and the smartest design was to hide the information of it and let the player themselves discover this fact.

By the wonderfully designed upgrades, the game turned a repeating clicking simulator into a surprisingly fun experience. 

Jdneal2's game "Potato Clicker" is a fun mindless game of potatoes, mac and cheese, and mustaches. This game is played by using the mouse to click on the giant potato picture in the center. In the meantime, there are floating and twirling mac and cheese spoonfuls that keep the player's eyes busy and gives them something to look at other than the potato. When I first played this game, I thought to myself, "is this all there is? Just clicking on this potato and watching the mac and cheese spins". There is more! On the top, there are three options to help in this game. The first is a "2x" button which, after clicking the potato 200 times, makes every click worth 5 points rather than 1 point. Then, for 500 points, there is a button with a "clicker" symbol which will automatically tap the potato for you. You can redeem up to three of these "clickers". The interplay of these two buttons is what makes the final button attainable. In this game, Jdneal2 gives the player the option of adding a fabulous mustache to the potato for a whopping 100,000 points. When I first opened the game, I didn't think it could be done. There was no way I could click 100,000 times. However with the help of the "clicker" and the "2x" button, I was able to get the mustache fairly quickly. 

There is an interesting interplay between the players actions and the player watching. At the beginning, I had to click 200 times to get the 2x button. Then I had to click 100 times to get the "clicker button". Then I had to click even less times to get another clicker, and progressively less and less times as I got more add-ons. At a certain point, I was watching the "Potato Points" going up and not having to click them as much. Just for fun, I decided to click the potato and the points started going down. I'm not exactly sure when the mechanic switches from points going up to points going down when the potato is clicked. 

I would be interested to see what more can be done with the Potato Clicker concept. By having more buttons that interplay with each other, the player could make combinations of buttons and see what gets the most points the quickest. Or certain buttons could take away points from the potato. Along with the mustache, there could be buttons like a hat or eyes to accessorize the potato further. Maybe with certain accessories, the potato's points would be affected in a certain way. I'd also be interested to see what more can be done with the mac and cheese spinning spoonfuls. Currently, my understanding is that they're just there to add more visuals to the potatoes. It could be interesting to add another layer of interplay with them.

Overall, "Potato Clicker" was a fun little gag game to play and take a study break with. There were interesting moments of interplay and buttons to press. I'd be interested in seeing where else this concept can go.

i cant see the mac and cheese 

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Buen juego

ONG!!!

Potato Clicker es un juego genial

I click potato, but potato no click me. Bad game 10/10